- Rainbow Six Siege director believes creating a sequel after 9 years would be a mistake, citing examples of games that failed after sequels
- Siege’s team and tools are capable of sustaining the game indefinitely
- Siege has been receiving regular content updates for years, making it one of the oldest games in the live service model
- The director emphasizes the strength of the current engine and team, highlighting continuous improvements in content delivery
- While a new engine could bring improvements, the current approach of incremental updates has proven successful for Siege’s longevity
https://www.pcgamer.com/rainbow-six-siege-sequel-alex-karpazis/
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